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FLOAT manual
FLOAT makes cartoons on a PC.
To register it, send $50.00 to Peter Neuendorffer,
1399 Commonwealth Ave Apt 11, Allston, MA 02134. You
get 3" disk of FLOAT with an in-program help system,
and a drawing manager program.
FLOAT is dedicated to the many consultants and bystanders
who helped me sort through what making a movie on the PC is
all about: Mom and Dad, Ed Prifogle, the system analysts down
at Copley Burger King, Michael, Peter Halfkenney, Richard
Nickle, and all the employees at the book store. (Actor 1
cries accepting the envelope).
Float Cartoon Maker System requirements
IBM (r) type xt, at, 386
Hard drive. Color card CGA, or EGA or VGA
(make sure your mode is set to CO80)
Color monitor
Serial Mouse.
In Floaters the arrow keys always correspond to "left",
"right", "up", "down" of the mouse. The Enter key is the
same as the Left mouse click. The menu items may be selected
with the Left Mouse CLick, or Enter. Also, all menu items
may be chosen by typing the Alt-first letter combination.
(holding down the Alt key and pressing the letter highlighted
in Yellow on your FLOAT screen.
Installation
Where c is your hard drive letter, and a means
the floppy drive containing the Float disk, from DOS,
Enter the following,
c:
md float
cd float
copy a:\*,*
float
Ways to use Float Cartoon maker:
From DOS, run FLOAT to make a new movie, or edit an old one.
The movie must be named FLOATERS.FLT. To watch the movie,
run FLOAT filename, wherre filename is any valid
FLOAT movie file. If you wish to edit different movies,
rename the file floaters.flt from DOS. Remember, if you choose
"Load" when floaters.flt is not present (you create it
on exiting program), the FLOAT software will not run. Choose
"New Video" when prompted the first time.
Also, a parameter of /b from DOS puts a bright border around
the screen. Using parameter /n (where n is a whole number from
1 to 100) will override FLOAT's automatic speed control. The
higher the number, the slower the speed of FLOAT's movie
projector. In summary: from DOS, run
FLOAT load in movie floaters.flt for
editing: choose LOAD
FLOAT FILENAME runs movie "filename".
parameter /b border.
parameter /n n=number 1-10 slow down
(automatic speed control otherwise)
Exit Float at any time by pressing Alt-X combination.
Brief tour of the Studio
The three rooms in the FLOAT studio are the ART ROOM,
SCENERY, and PRODUCTION FLOOR. On entering FLOAT studios
<FLOAT><ENTER> from the FLOAT DOS directory, you choose
LOAD to work with the movie FLOATERS.FLT, or choose
New Video to start a new movie. Then you are in the
ART room, where you draw "actors" 1 to 5, or go to
SCENERY to draw background screens 1 to 5. From Scenery you
need to choose To-drawings when done drawing a background
screen.
To make a cartoon with these five Actors, you choose Floor,
where you are taken to the FLOAT PRODUCTION FLOOR.
From there, you select Slate to set up each scene. To get
the Actor into the movie scene, you must first select
Slate, Motion and the Nove option. To film, you exit the
Slate with OK and choose Film. The actual range of film
frames you shoot are set with Action-at and Cut-at.
To film an Actor, set the slate, the choose Film (remember
Move is the first thing you do with the actor). You are
in Pause. Click the mouse and move it (or arrow keys) and
Click again to stop.
You may view the movie from the PRODUCTION FLOOR by choosing
View, then Go. Left Click (or Enter key) stops. moving right
arrow from View-Go will throw the projector into fast forwards.
Moving to left causes the viewer to pause. Left again for
reverse, left again for fast reverse.
In Summary:
Film an Actor from the Floor (production floor). Set the
scene with Slate (Motion-Move must be chosen to put the
Actor onto the film first). The scene frame numbers are
set from Action-At and Cut-At. View allows you to see the
movie and mark frames for further filming. You may then
return to the slate for further filming.
ART ROOM (and scenery) draw actors 1 to 5, scenery 1 to 4
FLOOR film the actors and scenery
(with Slate, Film, View, Action-at, Cut-at)
Exit FLOAT at any time with Alt-x (and choose Y for "yes")
If you are watching your movie only (FLOAT FLOATERS.FLT from
DOS), you can exit this with the Escape key
The ART ROOM
Drawing your actors and scenery
To draw an Actor from FLOAT, from the ART ROOM (the words
"art room" should be in the upper right hand corner of your
monitor:
Position the cursor on the black part of the screen, Left-
Click (or Enter key), move the mouse or arrow keys, and
press Enter to "lift the brush".
You may select different colors to draw by positioning the
cursor on the color key on the left, and selecting a color
(from now on the manual uses the word select to mean
Left-click or Enter). You may also select a character to
draw by selecting Brush and selecting the character from the
list. This character screen does not respond to Alt-first letter
by the way. When back in the ART room, note if you do not
have a mouse, you may quickly move the cursor to the color
bar by typing Alt-minus (minus key).
To switch between actors 1 to 5, select the numbers 1 through
5. To draw a background screen, select Scenery, and draw in
the same way, then return to the ART ROOM with To-drawings.
Other things you can do from the ART ROOM are Copy and Paste.
Copy copies the entire drawing in view. It may be Pasted back
on the same drawings, or any of the actors 1-5 or scenery
screens 1-4.
You delete an actor (forever if you have not first copied it),
You may select the mouse sensitivity from Mse-Sens. It is
factory set on load-up to 4, meaning more sensitive. Setting
it to 1,2,or 3 will make the mouse less responsive when
moving it left,up,right or down. This is useful for insuring
straight lines when drawing actors or scenery.
Selecting the letter F on the color key enables a Fill
option. Move the cursor over the letter F on the left
(the color key). Then press Enter, or left-mouse-click.
Then move the cursor within the shape to fill, and press
Enter. This fill option may have to be repeated as it
does not handle certain shapes.
Clicking or Enter when cursor is over the "E" letter on
the color key will activate a drawing Eraser. You may
then move the cursor to the drawing, click, and Erase a
line or section of your drawing. Then Enter (or left click)
turns off the eraser.
If you re-draw an actor after filming in the PRODUCTION FLOOR,
the drawing rescans for your entire movie. This is useful
if you want to refine the drawings later.
To animate your drawings, from the ART ROOM, choose Production.
You may return to the art room as many times as you wish.
Note that you can exit FLOAT at any time, even when viewing
or filming, by pressing the Alt-x combination.
The Production Floor
Filming your actors
The Production "Floor" is where you move and process
your drawings to make a cartoon. It may be explained
in 4 sections: MARK SLATE VIEW FILM.
Remember if you don't like something you film, you can
go back and change it. The "Action-at", "Cut-at", and
"Mark-from" are used to set the frames (1 to 5000)
to use for your filming. Setting the Slate allows you
to set the kinds of tasks you film. Also in athe Slate
are Track Edit functions for processing portions of
the film (the background screens for example).3 The
View option is to view portions of the film you are
working with. It is in View that you may set three
film markers to use in the action and view marks.
The filming is done from FILM (after you set your scene
with Slate. To be a bit less complicated, you set the
frame ranges of the scene by using View with Action-at,
Cut-at. You set the scene with Slate, and film it with
Film.
----MARK
__________________________________
In the Production "Floor" there are three menu items at
the top: Action-at, Cut-at, Mark-from. By selecting
Action-at, you may set the frame number to begin filming
including 1mark, 2mark, 3mark as set in the View option.
By choosing Set Number, you may click to enter in a
number manually.
Also, at Action-at you may choose Play-Through. This way,
each time you cut (end) a scene in Film, the action-at
number is automatically set to the next frame after your
cut. Remember to set Play-Through to off if you want to
reshoot a scene (thus Action-at will not change). In general,
Action-at stays the same if you do not change it, or
exit FLOAT session.
Cut-At acts in the same way as action-at, excepting that
your scene may be cut during filming by left-clicking the
mouse, or typing ENTER.
Mark-from (including the current 1mark, 2mark, 3mark markers)
is to set what frame the viewer starts viewing at (this is
not neccessary for short films).
-SLATE
_____________________________________________
Slate allows you to set the next scene. It includes
ways to set the type of motion task you are filming,
a way to put the background "Scenery" drawings onto the
film, and a way to mask your Actors to size. This last
is especially useful, because an Actor (screens 1-5 from
the Art Room) may share drawing space with other Actors
on the same screen. You could have several characters
in Actor 1, for example. By setting the mask when you film,
you may film them one at a time. It is important to note
that only one of these characters may be filmed for any
given frame or ranges of frame.
(Slate continued)
The Slate is accessed by selecting Slate from the Production
"floor".
On the right half you see the current settings listed.
On the bottom are "RECORDING" , "TRACK EDIT" and "OK."
Remember that your may use the keyboard to select any
menu item with the Alt-(yellow letter) combination,
or select the item with the mouse by clicking the item.
Recording toggles between Rehearsal and Action mode. When
in Action (it says so during filming), the motion of
your actors is being recorded to the current movie. In
rehearsal mode, however, everthing is active in Film,
however the camera is not "running". This is useful
for complicated scenes. It defaults to Action each
time you run FLOAT.
When you run Slate each time, the current actor is
always used. You may select that from the Production
Floor by choosing a number 1 to 5 which correspond to
the actor drawings 1 to 5 in the Art Room.
=====Track Edit (from main Slate menu)=========
Track Edit allows processing of the film directly with
no need to watch it. Here are the Track Edit functions
from Slate-Track Edit:
Extend Actor allows you to put a given drawing from the
Art-Room (1 to 5) on the range of film from current
Action-At to current Cut-at.
Extend Matte extends the current Matte (cropping of an
actor-see below under Staging) on the range of film
from current Action-At to current Cut-At.
All tracks Dump erases from the film all actors 1-5, using
the range of film from current Action-At to current Cut-at.
You should be careful, as this is not un-Do-able!
Dump Actor erases only the current actor from the
range of film from current Action-At to current Cut-at.
Back Color specifies a backdrop of color to be in the
range of film.
Scenery is where you choose to put the scenery drawings
made in Scenery (1-4) off of the Art Room.
=========Motion (from the main Slate menu)=========
[CYCLE is explained at the end of manual. That is for drawing gestures for your
The motion options are:
CYCLE animations: see last section of this manual
MOVE and SPEED MOVE (speed move is for fast
motion) settings allow you to get your Actors
(drawings 1 to 5 in the Art Room) onto film.
When you run Film with these options set,
you may position the current actor (number highlighed
from Production Floor) on the frame. Then when ready
Select Enter and film the actor while the frames
breeze by. The frame counter is on the lower part
of the screen. The current location of the center
(underline CENTER) of the actor is shown at the
top left. A location of (4,10) means the center
of the actor is on column 4, row 10. Negative
numbers indicate the actor is offscreen. You may
move the actor off screen a SHORT bit at will.
To stop filming, Select Enter (left mouse click
is always Enter). TURN allows you to turn the
actor on the horizontal.
=====Staging (from main Slate menu)
-Make Matte
This allows you to mask your actors
if such a way that only the selected portion of
a drawing from the Art Room will be used during
filming. You select the motion of the mask and
the drawing is cropped. Only the portion visible
will be filmed. This is useful if you have made
several characters and/or objects on one
drawing-actor screen. The main rule is that only
ONE of these may be filmed for any given frame.
Thus an actor-drawing might have four seperate
versions of the actor. By using the matte, you may
select a given Actor version.
-Lock in will lock the Current Actor to
another actor's motion. Both current Actor
and the other actor must be present at
Action-at frame. The relative distance of the
two is as it is in that frame.
-Place Match when set on will make the
location of the Current Actor (when filming
in Move or Speed move motion) start out
at the location of the previous frame. This
is useful if you are patching in scenes.
Normally a good place to re-do a scene is
after a "clean exit" of the actor. A clean
exit means the actor is totally offstage.
-Tight Grip
-Guided Grip
Tight Grip and Guided grip refers to how
FLOAT interprets mouse motion or arrow keys
during filming.
In Tight Grip:
Motion is only when mouse is moved.
For keyboard, the arrow key moves the
actor one column or row at time.
For turn, each movement turns the actor
slightly.
For Cycle animation (see below), the
cycle is accomplished one only
In Guided Grip:
motion continues until an oppisite motion
is given. In filming the mouse is
moved left and the actor goes sailing left.
Move it right to stop, and then right
again to move it right.
For turn, the actor will turn until
opposite motion is specified
For cycle animation, the chosen gesture
continues until the opposite motion is
selected.
===== FILM
-------
After selecting your scene in the slate, you may
film the Current Actor (the number 1 to 5 that is
highlighted). Remember if you go back to the Art
Room and re-draw an Actor, it will be changed in the
current movie to your re-drawn Actor.
You will be filming from Action-at to Cut-at, or whenever
you press enter while filming. To film, select Film from
the Production "floor". If there are error boxes, it
may be that the Cut-at frame number is less than
the Film-at frame number. Since you never film backwards,
you would need to reset these.
After selecting film option, you go into a pause. If
place match is on, the Actor will be in the same place
as the action-at frame minus one. At any rate, if MOTION
or SPEED MOTION, you may move the actor with motion keys.
When ready, Press Enter. if your slate is set to
MOTION, you move the actor with arrrow keys or mouse
motion. Note the other actors appear as already filmed
at any time. Thus you may move one actor and then exit
with Enter;then select another actor by clicking on the
number; select move-motion; then film the second actor
relating to the already-filmed first actor.
If in turn, you may turn the actor while filming. It will
repeat if Guided Grip is selected from Slate-Staging.
======= VIEW
The viewer doubles as a way to view your footage, and
set three MARKS for a recording session. Select View,
and note the picture is at the 1st frame. Selecting
Go views the footage from the Mark-From frame number
(which defaults to 1). If there is no footage filmed,
using Go does nothing- footage must be shot to be
viewed. While viewing, you may select right motion to
go into fast forward, or move left to stop, or move
left again to reverse, or left again for fast-reverse.
You may find the arrow keyboard keys easier to use than
the mouse for this. Press Enter to stop viewing (as
you pressed Enter to stop filming).
Note 1mark 2mark and 3mark. You may set these to the
last frame viewed. Then when in Production "floor" you
can use these markers to set action-at, cut-at.
What you see is what you get when running
Float floaters.flt movie viewer from DOS,
minus the menus.
=========PROCESS
Float uses 14 internal display screens to save drawings.These are set
to act in certain ways by processing the USER choices. The Scenery and
up to 5 screens are laid down on a backplane, checking for motion outside
of the screen area. (Hey, this is my IMPROVED manual style!). The
projector responds to a saved script. Even when filming, the projector
reads motion off this script, thus what you see is what you get. Although
tremendous work went into testing all options, the author regrets if
there are problems. If I had to do it again, I would never test
from screen output. My eyes are somewhat crt-burnt from this process of
interactive writing. A raw list of changes by Actor and frame is
maintained for touching up screens during filming. A one-to-one
correspondence between mouse click and enter, and between mouse motion and
arrow keys is maintained down at the level of checking
the mouse. As promised the section on Cycles follows.
CYCLE ANIMATION: What is it? and how does one use it
in float?
Cycle animation is the process of making minor changes
in an animation drawing to effect motion on the
drawing. For example, a drawing of Mr. Big could be
altered for "smoking" by making several drawings with
a cigarrette and smoke drifting upwards.
In float, you get to draw these animations by choosing
from the Production Floor
Slate, then Motion, then choose Cycle, then
Make cycle.
You are thrown into a drawing screen where you may
re-draw the current actor (the number selected
at the bottom of the slate screen). After a minor
change, select PhotoFrame, and do another one, then
Photoframe to "photograph" each change in the drawing.
You may choose Reset to reset the drawing to the
last frame, or choose Template to have the frame
be the Actor (drawing) unaltered. When done, choose
Finished and exit.
Note you may choose this cycle at any time for
filming. After choosing Motion-Cycle Choose_cycle
from Slate, you go into Film. You will be asked
if you want to save previous cycles. This is so
if Actor-1 had a section already filmed of the
"walk" cycle, you could keep that while you
interrupt it with "tipping hat".
To Film a Cycle, press right arrow key during
Filming. If the actor is present, it will perform
the cycle you have chosen. Press Enter to stop
filming.